ABOUT

Street culture taught me authenticity. Esports taught me pressure. Design gave me a way to use both.
I grew up in São Mateus, East Side of São Paulo — where pixação covers the walls, Racionais plays from open windows, and connections between people aren't optional, they're survival. That chaos, that density, that need to say something with whatever you have — it never left me.
For almost a decade I competed professionally in esports, playing a few MOBAs and FPSs under the tag Evil. In 2020, I won the Overwatch Contenders Gauntlet: South America. That same year, I had to choose between keep competing in games and paying rent. I chose rent.
But I never stopped competing — I just changed the arena. Since then I've shipped AAA campaigns for Path of Exile 2 across São Paulo, led the digital rebuild of the Municipal Theatre, and directed creative for Brazil's top esports org. I work at the intersection of visual craft and systems thinking, and I'm still chasing that same feeling of winning under pressure.
Now based in Warsaw. Still São Paulo on the inside.
PRIMARY TOOLS
WORKFLOW & DELIVERY
UX/UI Designer
BNP Soluçoes em T.I.
2024 - 2026
UX/UI Lead on three São Paulo State platforms, serving 600,000+ public users. Designed scalable systems and high-fidelity prototypes in Figma, translating bureaucratic requirements into intuitive flows. Ensured accessibility and responsiveness across all devices.
Art Director
Gamecode
2023
Art Director for Black Dragons, one of Brazil's top esports organizations. Defined visual direction for competitive campaigns, media days, and sponsor activations — including a Bauducco collab reaching 500K+ followers. Led the BD×BENSA apparel drop from concept to delivery.
Lead Creative Designer
Whido
2024 - 2025 | Project based
Visual Lead for the official Path of Exile 2 launch campaign in Brazil. Delivered OOH assets across subway stations, shopping malls, and LED panels in São Paulo. Adapted AAA dark fantasy art direction into high-impact formats for local audiences.
Creative Designer
Studio Pollaris / Outplay Co
2021 | Project based
Specialized in HUD elements and broadcast overlays for global tournaments. Designed immersive UI and player experiences for Metaverse projects and GTA RP servers. Created modular asset packs for streamers, balancing usability with high-impact visual design.
Have a project that needs both visual impact and product thinking?
Let's talk.
Currently in Warsaw, Poland